Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson3_diy4
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
2fcc288b
authored
2 months ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
c59ba90d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
24 additions
and
23 deletions
snake.py
snake.py
View file @
2fcc288b
...
@@ -11,18 +11,18 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -11,18 +11,18 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neurop
e
l.ttf'
,
18
)
my_font
=
pygame
.
font
.
Font
(
'neurop
o
l.ttf'
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
#
苹果横坐标
apple_x
=
360
#
苹果横坐标
apple_y
=
300
#
苹果纵坐标
apple_y
=
300
#
苹果纵坐标
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -57,30 +57,32 @@ while True:
...
@@ -57,30 +57,32 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
#贪吃蛇吃到了苹果
#
贪吃蛇吃到了苹果
if
x
==
apple_x
and
y
==
apple_y
:
if
x
==
apple_x
and
y
==
apple_y
:
score
+=
1
score
+=
1
num1
=
random
.
randint
(
1
,
22
)
#
横排的几个格子
num1
=
random
.
randint
(
1
,
22
)
#
横排的几个格子
num2
=
random
.
randint
(
1
,
16
)
#
纵排的几个格子
num2
=
random
.
randint
(
1
,
16
)
#
纵排的几个格子
apple_x
=
30
*
num1
-
30
#
苹果的X坐标
apple_x
=
30
*
num1
-
30
#
苹果的X坐标
apple_y
=
30
*
num2
-
30
#
苹果的Y坐标
apple_y
=
30
*
num2
-
30
#
苹果的Y坐标
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
#贪吃蛇撞墙
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
#绘制分数
#
绘制分数
info
=
"Score:"
+
str
(
score
)
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
sc
ore
.
blit
(
text
,
(
540
,
10
))
sc
reen
.
blit
(
text
,
(
540
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment