Commit 2e27d80c by BellCodeEditor

save project

parent d984f8f7
Showing with 16 additions and 79 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 screen = pygame.display.set_mode((640,480))
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 bg_img = pygame.image.load('background.png')
background = pygame.image.load('bg.png') play_img = pygame.image.lode('play.png')
right = pygame.image.load('right.png') # 头 朝右 stop_img = pygame.image.lode('stop.png')
food = pygame.image.load('apple.png') # 食物 苹果 last_img = pygame.image.lode('last.png')
body = pygame.image.load('body.png') # 身体 next_img = pygame.image.lode('next.png')
left = pygame.image.load('left.png') # 头 朝左 logo_img = pygame.image.lode('logo.png')
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 while Ture:
position = [(180, 90), (180, 120), (210, 120), (x, y)] for event in pygame.event.get()
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
score += 10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去 screen.blie(bg_img,(0,0))
screen.blit(food, (apple_x,apple_y)) screen.blie(stop_img,(270,330))
screen.blie(logo_img,(170,60))
screen.blie(last_img,(120,350))
screen.blie(next_img,(420,350))
info = "Score:"+ str(score) pygame.display.update()
text = my_font.render(info, True, (0,255,0)) \ No newline at end of file
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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