Commit 1f3ea8a1 by BellCodeEditor

auto save

parent 52f26819
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
my_pygame_font=pygame.font.Font('neuropol.ttf',20)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
#蛇头的坐标
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
#苹果的坐标
apple_x=360
apple_y=300
#初始化分数
score=0
#初始化方向
setheading = "right"
snake_head = right
#时间开始(循环)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
#苹果随机出见
if x==apple_x and y==apple_y:
a1=random.randint(1,22)
a2=random.randint(1,16)
apple_y=30*a2-30
apple_x=a1*30-30
score=score+10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
#设置分数
info_score='Score:'+str(score)
info=my_pygame_font.render(info_score,True,(100,150,200))
screen.blit(info,(0,0))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(7)
\ No newline at end of file
up.png

2.05 KB

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