Commit 1dd0d6cd by BellCodeEditor

save project

parent fb3206ec
Showing with 25 additions and 3 deletions
...@@ -11,13 +11,35 @@ pygame.display.set_caption("ZZH方块") ...@@ -11,13 +11,35 @@ pygame.display.set_caption("ZZH方块")
clock = pygame.time.Clock() clock = pygame.time.Clock()
backgord = pygame.image.load('bg.png') backgord = pygame.image.load('bg.png')
font = pygame.font.Font('neuropol.TTF',60) font = pygame.font.Font('neuropol.TTF',60)
center=[2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
screen.blit(backgord,(0,0)) if event.type == locals.KEYDOWN:
pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0) if event.key == locals.K_RIGHT:
pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1) if center[1]<15:
center[1] +=1
elif event.key == locals.K_LEFT:
if center[1]>1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0]<25:
center[0] += 1
elif event.key == locals.K_UP:
if center[0]<25:
center[0] -= 1
screen.blit(backgord,(0,0))
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0], cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),
(cube[1]*20-20,cube[0]*20-20,grid_size,grid_size),0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,grid_size,grid_size),1)
score_text = font.render(str(score),True,(0,0,0)) score_text = font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
pygame.display.update() pygame.display.update()
......
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