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Commit 0117b4ad authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent f887e8b8
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Showing with 6 additions and 3 deletions
  • snake.py
snake.py
View file @ 0117b4ad
...@@ -15,11 +15,13 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -15,11 +15,13 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol',18) # 头 朝下
apple_x,apple_y= 0,30 apple_x,apple_y= 0,30
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
score=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -69,7 +71,8 @@ while True: ...@@ -69,7 +71,8 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
......
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