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  • pygame_lesson3_diy4
  • snake.py
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  • BellCodeEditor's avatar
    save project · 2a119c5e
    BellCodeEditor committed 3 years ago
    2a119c5e
snake.py 1.93 KB
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import pygame
from pygame import locals

# 初始化pygame,为使用硬件做准备
pygame.init()

# 创建一个窗口
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()#pygame,时钟,控制游戏速度

# 背景
background = pygame.image.load('bg.png')

right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')

food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')

snake_head = right
setheading = "right"
x,y=240,120
position = [(180,90),(180,120),(210,120),(x,y)]

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出
            exit()
        if event.type == locals.KEYDOWN:
            if event.key== locals.K_RIGHT and setheading !="left":
                snake_head = right
                setheading = "right"
            if event.key == locals.K_LEFT and setheading !="right":
                snake_head = left
                setheading = "left"
                snake_head = left
            if event.key == locals.K_UP and setheading !="down":
                snake_head = up
                setheading = "up"
            if event.key == locals.K_DOWN and setheading !="up":
                snake_head = down
                setheading = "down"

    if setheading == "right":
        x+=30
    elif setheading == "left":
        x-=30
    elif setheading == "up":
        y-=30
    elif setheading == "down":
        y+=30
    position.append((x,y))
    position.pop(0)
    # 将背景图画上去
    screen.blit(background,(0,0))
    # 将贪吃蛇画上去
    screen.blit(snake_head,position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    # 将果实画上去
    screen.blit(food,(360,300))
    # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)