Commit c68f1592 by BellCodeEditor

save project

parent d495de84
Showing with 6 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
...@@ -21,11 +18,9 @@ my_font=pygame.font.Font('neuropol.ttf',18) ...@@ -21,11 +18,9 @@ my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x,apple_y = 360,300 apple_x,apple_y = 360,300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0 score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,7 +39,8 @@ while True: ...@@ -44,7 +39,8 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if x<0 or x>630 or y<0 or y>450:
exit()
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -60,17 +56,17 @@ while True: ...@@ -60,17 +56,17 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x=num1*30-30 apple_x=num1*30-30
apple_y=num2*30-30 apple_y=num2*30-30
score+=10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
...@@ -78,5 +74,4 @@ while True: ...@@ -78,5 +74,4 @@ while True:
text = my_font.render(info,True,(0,0,0)) text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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