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Commit b2a36688 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 903aecea
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Showing with 10 additions and 3 deletions
  • snake.py
snake.py
View file @ b2a36688
...@@ -16,12 +16,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,12 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x =8
apple_y =11
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,10 +64,12 @@ while True: ...@@ -60,10 +64,12 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = "Score:" + str(score) info = "Score: " + str(score)
tex = my_font.rander(info,true,(0.0.0)) text = my_font.render(info,True,(0,0,0))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x*30,apple_x*30))
screen.blit(text,(540,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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