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Commit
b2a36688
authored
2 years ago
by
BellCodeEditor
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parent
903aecea
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3 deletions
snake.py
snake.py
View file @
b2a36688
...
@@ -16,12 +16,16 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,12 +16,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
apple_x
=
8
apple_y
=
11
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -60,10 +64,12 @@ while True:
...
@@ -60,10 +64,12 @@ while True:
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
info
=
"Score:"
+
str
(
score
)
info
=
"Score:
"
+
str
(
score
)
tex
=
my_font
.
rander
(
info
,
true
,(
0.0
.
0
))
tex
t
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
*
30
,
apple_x
*
30
))
screen
.
blit
(
text
,(
540
,
20
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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