Commit ad9adeb3 by BellCodeEditor

auto save

parent 570d911c
Showing with 38 additions and 27 deletions
import pygame
import random
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
screen = pygame.display.set_mode((661, 481))
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',10)
x2=330
y2=330
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
......@@ -41,8 +45,9 @@ while True:
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -51,23 +56,29 @@ while True:
y -= 30
else:
y += 30
position.append((x, y))
if x2==x and y2==y:
x2=random.randint(0,21)
y2=random.randint(0,15)
x2=x2*30
y2=y2*30
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
num1= random.randint(1, 22) # 横排第几个格子
num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(food, (x2, y2))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info = "Scoret:"+ str(score)
text = my_font.render(info,True,(0,0,255))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(0.01)
\ No newline at end of file
FPSCLOCK.tick(3)
\ No newline at end of file
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