Commit ad95b385 by BellCodeEditor

save project

parent 2f558ce8
Showing with 6 additions and 0 deletions
...@@ -4,12 +4,14 @@ from random import randint ...@@ -4,12 +4,14 @@ from random import randint
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
score=0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
my_font=pygame.font.Font("neuropol.ttf",50)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png') # 食物 苹果
...@@ -55,6 +57,7 @@ while True: ...@@ -55,6 +57,7 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x==food_x and y==food_y: if x==food_x and y==food_y:
score+=1
num_x=randint(0,21) num_x=randint(0,21)
num_y=randint(0,15) num_y=randint(0,15)
food_x=num_x*30 food_x=num_x*30
...@@ -71,6 +74,8 @@ while True: ...@@ -71,6 +74,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (food_x,food_y)) screen.blit(food, (food_x,food_y))
text=my_font.render(str(score),True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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