Commit ad4e57bd by BellCodeEditor

auto save

parent d6ae28f9
Showing with 4 additions and 7 deletions
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font,Font('Scoro:10',True,(0,0,0))
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=360
apple_y=300 apple_y=300
...@@ -25,7 +25,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -25,7 +25,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,6 +44,7 @@ while True: ...@@ -44,6 +44,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -59,9 +60,6 @@ while True: ...@@ -59,9 +60,6 @@ while True:
num2=apple_y=random.randint(1,16) num2=apple_y=random.randint(1,16)
apple_x=num1*30-30 apple_x=num1*30-30
apple_y=num2*30-30 apple_y=num2*30-30
info="score"+str(score)
text=my_fout.render(info,Ture,(0,0,0))
screen.blit(text,(540,10))
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -71,8 +69,7 @@ while True: ...@@ -71,8 +69,7 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
if x<0 or x>630 or y<0 or y>450:
exit()
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
......
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