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Commit
ab0805d7
authored
3 years ago
by
BellCodeEditor
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parent
5f89ca1e
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snake.py
snake.py
View file @
ab0805d7
...
@@ -9,6 +9,7 @@ screen = pygame.display.set_mode((660, 480))
...
@@ -9,6 +9,7 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
...
@@ -20,12 +21,16 @@ down = pygame.image.load('down.png') # 头 朝下
...
@@ -20,12 +21,16 @@ down = pygame.image.load('down.png') # 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
random
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
apple_x
=
630
apple_x
=
630
apple_y
=
420
apple_y
=
420
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
...
@@ -53,6 +58,8 @@ while True:
...
@@ -53,6 +58,8 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
# a=pygame.font.Font('neuropol.tty',18)
# b=pygame.font.Font('Score:10',Ture,(0,0,0))
if
x
==
apple_x
and
y
==
apple_y
:
if
x
==
apple_x
and
y
==
apple_y
:
nun1
=
random
.
randint
(
1
,
22
)
nun1
=
random
.
randint
(
1
,
22
)
...
...
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