Commit 8afc2be6 by BellCodeEditor

save project

parent 4d83f047
Showing with 19 additions and 32 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
......@@ -19,24 +14,15 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
position.append((x, y))
position.pop(0)
apple_x=360
apple_y=300
if x==apple_x and y==apple_y:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
else:
position.pop(0)
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -66,16 +52,15 @@ while True:
y -= 30
else:
y += 30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
score=score+10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -83,13 +68,15 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y ))
screen.blit(food,(apple_x,apple_y))
# 刷新画面
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
FPSCLOCK.tick(30)
......
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