Commit 84a34516 by BellCodeEditor

save project

parent 6afa9894
Showing with 11 additions and 4 deletions
...@@ -5,7 +5,7 @@ import random ...@@ -5,7 +5,7 @@ import random
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480 ))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
...@@ -25,7 +25,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -25,7 +25,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
myFont = pygame.font.Font('neuropol.ttf' , 18)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,10 +54,13 @@ while True: ...@@ -53,10 +54,13 @@ while True:
elif setheading == "up": elif setheading == "up":
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x < 0 or x > 630 or y < 0 or y >450:
exit()
position.append((x, y)) position.append((x, y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
if x == apple_X and y == apple_y: if x == apple_X and y == apple_y:
...@@ -64,6 +68,7 @@ while True: ...@@ -64,6 +68,7 @@ while True:
num2 = random.randint(0,15) num2 = random.randint(0,15)
apple_X = num1*30 apple_X = num1*30
apple_y = num2*30 apple_y = num2*30
score +=1
else: else:
position.pop(0) position.pop(0)
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -74,6 +79,8 @@ while True: ...@@ -74,6 +79,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_X,apple_y)) screen.blit(food, (apple_X,apple_y))
text = myFont.render("score:"+str(score) , True , (0,0,0))
screen.blit(text, (540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
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