Commit 82c81caf by BellCodeEditor

save project

parent 49d16874
Showing with 3 additions and 2 deletions
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
...@@ -60,6 +60,7 @@ while True: ...@@ -60,6 +60,7 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = 30*num1-30 apple_x = 30*num1-30
apple_y = 30*num2-30 apple_y = 30*num2-30
score +=100000
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -73,7 +74,7 @@ while True: ...@@ -73,7 +74,7 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score:"+ str(score) info = "Score:"+ str(score)
text = my_font.rendr(info,True(0,0,0)) text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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