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Commit 5fd95c71 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 9d547d32
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Showing with 17 additions and 4 deletions
  • snake.py
snake.py
View file @ 5fd95c71
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -25,6 +26,7 @@ a_y=300 ...@@ -25,6 +26,7 @@ a_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
Score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,9 +59,15 @@ while True: ...@@ -57,9 +59,15 @@ while True:
position.append((x, y)) position.append((x, y))
if x==a_x and y==a_y: if x==a_x and y==a_y:
a_x=random.randint(0,660) num1=random.randint(1,22)
a_y=random.randint(0,480) num2=random.randint(1,16)
position.pop(0) a_x=num1*30-30
a_y=num2*30-30
Score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -70,6 +78,10 @@ while True: ...@@ -70,6 +78,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (a_x, a_y)) screen.blit(food, (a_x, a_y))
# 刷新画面 info="Score:"+str(Score)
text=my_font.render(info,True,(0,0,0)) # 刷新画面
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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