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Commit 5769e4da authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent c3797f77
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Showing with 6 additions and 0 deletions
  • snake.py
snake.py
View file @ 5769e4da
...@@ -11,6 +11,7 @@ body = pygame.image.load('body.png') ...@@ -11,6 +11,7 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
r=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=360
apple_y=300 apple_y=300
...@@ -49,6 +50,7 @@ while True: ...@@ -49,6 +50,7 @@ while True:
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x=30*num1-30 apple_x=30*num1-30
apple_y=30*num2-30 apple_y=30*num2-30
score=score+10
else: else:
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -56,5 +58,8 @@ while True: ...@@ -56,5 +58,8 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=r.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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