Commit 3e632bdd by BellCodeEditor

auto save

parent ae8f8a5d
Showing with 22 additions and 24 deletions
......@@ -5,7 +5,7 @@ import random;
import sys;
setHeading = "right";
wasPause = True;
wasPause = False;
score = 0;
appleX = 240;
appleY = 150;
......@@ -32,23 +32,7 @@ snakeHead = right;
screen = display.set_mode((660, 480));
while 1:
if wasPause:
for events in event.get():
if events.type == QUIT:
sys.exit();
if events.type == KEYDOWN:
if events.key == K_w and setHeading != "down":
setHeading = "up";
snakeHead = up;
if events.key == K_s and setHeading != "up":
setHeading = "down";
snakeHead = down;
if events.key == K_a and setHeading != "right":
setHeading = "left";
snakeHead = left;
if events.key == K_d and setHeading != "left":
setHeading = "right";
snakeHead = right;
if not wasPause:
if setHeading == "up":
playerY -= 30;
......@@ -98,8 +82,22 @@ while 1:
display.update();
sleep(0.1);
for things in event.get():
if things.type == KEYDOWN:
if things.key == K_SPACE:
wasPause = not wasPause;
\ No newline at end of file
for events in event.get():
if events.type == QUIT:
sys.exit();
if events.type == KEYDOWN:
if events.key == K_SPACE:
wasPause = not wasPause;
if events.key == K_w and setHeading != "down":
setHeading = "up";
snakeHead = up;
if events.key == K_s and setHeading != "up":
setHeading = "down";
snakeHead = down;
if events.key == K_a and setHeading != "right":
setHeading = "left";
snakeHead = left;
if events.key == K_d and setHeading != "left":
setHeading = "right";
snakeHead = right;
\ No newline at end of file
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