Commit 2c04cf13 by BellCodeEditor

auto save

parent fa4cb056
Showing with 85 additions and 0 deletions
...@@ -60,6 +60,8 @@ while True: ...@@ -60,6 +60,8 @@ while True:
score+=10 score+=10
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(snake_head,(x,y)) screen.blit(snake_head,(x,y))
...@@ -78,4 +80,87 @@ while True: ...@@ -78,4 +80,87 @@ while True:
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(7) FPSCLOCK.tick(7)
import pygame
import random
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font = pygame.font.SysFont('ROMAN.FON',18)
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
apple_x,apple_y=360,300
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#接收到退出事件后退出程序
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and setheading!="left":
setheading = 'right'
snake_head=right
elif event.key == pygame.K_LEFT and setheading!="right":
setheading = 'left'
snake_head=left
elif event.key == pygame.K_UP and setheading!="down":
setheading = 'up'
snake_head=up
elif event.key == pygame.K_DOWN and setheading!="up":
setheading = 'down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background,(0,0))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(apple,(apple_x,apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(7)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment