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Commit
2c04cf13
authored
Jun 29, 2024
by
BellCodeEditor
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parent
fa4cb056
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snake.py
snake.py
View file @
2c04cf13
...
...
@@ -60,6 +60,8 @@ while True:
score
+=
10
else
:
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
snake_head
,(
x
,
y
))
...
...
@@ -78,4 +80,87 @@ while True:
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
7
)
import
pygame
import
random
from
pygame
import
locals
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
apple
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
my_font
=
pygame
.
font
.
SysFont
(
'ROMAN.FON'
,
18
)
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
x
,
y
=
240
,
120
apple_x
,
apple_y
=
360
,
300
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
#接收到退出事件后退出程序
exit
()
if
event
.
type
==
pygame
.
KEYDOWN
:
if
event
.
key
==
pygame
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
elif
event
.
key
==
pygame
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
elif
event
.
key
==
pygame
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
elif
event
.
key
==
pygame
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
num1
*
30
-
30
apple_y
=
num2
*
30
-
30
score
+=
10
else
:
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
snake_head
,(
x
,
y
))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen
.
blit
(
apple
,(
apple_x
,
apple_y
))
info
=
"Score"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
7
)
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