Commit ff4e0124 by BellCodeEditor

save project

parent b3899302
Showing with 3 additions and 8 deletions
...@@ -23,7 +23,6 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,7 +23,6 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_X=360 apple_X=360
apple_Y=240 apple_Y=240
setheading = "right"
snake_head = right snake_head = right
while True: while True:
...@@ -33,24 +32,20 @@ while True: ...@@ -33,24 +32,20 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if snake_head == right:
x += 30 x += 30
elif setheading == "left": elif snake_head == left:
x -= 30 x -= 30
elif setheading == "up": elif snake_head = up:
y -= 30 y -= 30
else: else:
y += 30 y += 30
......
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