Commit d3a525d0 by BellCodeEditor

save project

parent f921e714
Showing with 8 additions and 13 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,7 +16,6 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,6 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -25,7 +24,7 @@ a_y=300 ...@@ -25,7 +24,7 @@ a_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,13 +54,12 @@ while True: ...@@ -55,13 +54,12 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == a_x and a_y == y: if x==a_x and a_y==y:
n1 = random.randint(1,22) n1 = random.randint(1,22)
n2 = random.randint(1,16) n2 = random.randint(1,16)
a_x=n1*30-30 a_x=n1*30
a_y=n2*30-30
else: position.pop(0)
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -71,11 +69,7 @@ while True: ...@@ -71,11 +69,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (a_x, a_y)) screen.blit(food, (360, 300))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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