Commit bba200b1 by BellCodeEditor

save project

parent 699c6072
Showing with 8 additions and 8 deletions
...@@ -20,8 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -20,8 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=12 apple_x=360
apple_y=10 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -54,11 +54,10 @@ while True: ...@@ -54,11 +54,10 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x*30-30 and y == apple_y*30-30: if x == apple_x and y == apple_y:
apple_x = random.randint(1,22) apple_x = random.randint(0,600)
apple_y = random.randint(1,16) apple_y = random.randint(0,480)
else: position.pop(0)
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -68,7 +67,7 @@ while True: ...@@ -68,7 +67,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x*30-30,apple_y*30-30)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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