Commit b70ffeff by BellCodeEditor

save project

parent 6a9e64d6
Showing with 8 additions and 2 deletions
...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标 apple_x = 360 # 苹果横坐标
...@@ -59,9 +59,12 @@ while True: ...@@ -59,9 +59,12 @@ while True:
num2 = random.randint(1, 16) # 竖排第几个格子 num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标 apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标 apple_y = 30*num2-30 # 苹果的y坐标
score+=5
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
...@@ -70,6 +73,8 @@ while True: ...@@ -70,6 +73,8 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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