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Commit
b69a5cca
authored
3 years ago
by
BellCodeEditor
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parent
541a2ad5
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with
14 additions
and
4 deletions
snake.py
z.py
snake.py
View file @
b69a5cca
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -16,15 +16,17 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,15 +16,17 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
,
apple_y
=
6
60
,
48
0
apple_x
,
apple_y
=
6
30
,
43
0
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -55,7 +57,8 @@ while True:
...
@@ -55,7 +57,8 @@ while True:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
import
random
if
x
==
apple_x
and
y
==
apple_y
:
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
.
random
.
randint
(
0
,
660
)
apple_x
.
random
.
randint
(
0
,
660
)
...
@@ -63,14 +66,17 @@ while True:
...
@@ -63,14 +66,17 @@ while True:
num2
=
(
random
.
randint
(
1
,
16
))
num2
=
(
random
.
randint
(
1
,
16
))
apple_x
=
30
*
num
-
30
apple_x
=
30
*
num
-
30
apple_y
=
30
*
num2
-
30
apple_y
=
30
*
num2
-
30
score
=+
10
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
...
@@ -78,6 +84,9 @@ while True:
...
@@ -78,6 +84,9 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
d
=
"score:"
+
str
(
score
)
text
=
my_font
.
render
(
d
,
True
,(
0
,
0
,
0
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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z.py
0 → 100644
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b69a5cca
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