Commit b69a5cca by BellCodeEditor

save project

parent 541a2ad5
Showing with 15 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,15 +16,17 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,15 +16,17 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x,apple_y=660,480 apple_x,apple_y=630,430
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,22 +57,26 @@ while True: ...@@ -55,22 +57,26 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
import random
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x.random.randint(0,660) apple_x.random.randint(0,660)
num=(random.randint(1,22)) num=(random.randint(1,22))
num2=(random.randint(1,16)) num2=(random.randint(1,16))
apple_x=30*num-30 apple_x=30*num-30
apple_y=30*num2-30 apple_y=30*num2-30
score=+10
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y <0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
...@@ -78,6 +84,9 @@ while True: ...@@ -78,6 +84,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
d="score:"+str(score)
text=my_font.render(d,True,(0,0,0))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment