Commit 969865e5 by BellCodeEditor

save project

parent 291b1e1f
Showing with 8 additions and 2 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=360
...@@ -24,6 +25,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -24,6 +25,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -71,6 +73,10 @@ while True: ...@@ -71,6 +73,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
#绘制分数
info = "Score"+str(score)
text = my_font.render(info, Ture , (0,0,0))
screen.blit(text(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(2)
\ No newline at end of file \ No newline at end of file
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