Commit 7fa4e341 by BellCodeEditor

save project

parent 71d90f29
Showing with 6 additions and 2 deletions
...@@ -16,11 +16,12 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,11 +16,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
apple_x=360 apple_x=360
apple_y=300 apple_y=300
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
score=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -58,6 +59,7 @@ while True: ...@@ -58,6 +59,7 @@ while True:
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x=30*num1-30 apple_x=30*num1-30
apple_y=30*num2-30 apple_y=30*num2-30
score+=1
else: else:
position.pop(0) position.pop(0)
...@@ -68,7 +70,9 @@ while True: ...@@ -68,7 +70,9 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
......
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