Commit 7a59bdf5 by BellCodeEditor

save project

parent 778ed8a9
Showing with 18 additions and 8 deletions
...@@ -4,12 +4,13 @@ from pygame import locals ...@@ -4,12 +4,13 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
Score = 0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
pygame.display.set_caption('贪吃蛇') pygame.display.set_caption('贪吃蛇')
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
...@@ -18,7 +19,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -18,7 +19,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
...@@ -28,6 +29,7 @@ setheading = "right" ...@@ -28,6 +29,7 @@ setheading = "right"
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -45,6 +47,9 @@ while True: ...@@ -45,6 +47,9 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
info = "Score" + str(Score)
text = my_font.render(info,True,(0,0,0))
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
...@@ -57,19 +62,25 @@ while True: ...@@ -57,19 +62,25 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y:#吃到苹果 if x == apple_x and y == apple_y:#吃到苹果
apple_x = random.randint(0,21)*30 apple_x = random.randint(0,22)*30
apple_y = random.randint(0,15)*30 apple_y = random.randint(0,16)*30
position.pop(0) Score += 1
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
screen.blit(text,(540,10))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
if x > 630 or x < 0 or y < 0 or y > 450:#触碰到边界 退出游戏
exit()
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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