Commit 7a59bdf5 by BellCodeEditor

save project

parent 778ed8a9
Showing with 18 additions and 8 deletions
......@@ -4,12 +4,13 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
Score = 0
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
pygame.display.set_caption('贪吃蛇')
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -18,7 +19,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
......@@ -28,6 +29,7 @@ setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -45,6 +47,9 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
info = "Score" + str(Score)
text = my_font.render(info,True,(0,0,0))
# 设置贪吃蛇的头部坐标
if setheading == "right":
......@@ -57,19 +62,25 @@ while True:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:#吃到苹果
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
position.pop(0)
apple_x = random.randint(0,22)*30
apple_y = random.randint(0,16)*30
Score += 1
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
screen.blit(text,(540,10))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
if x > 630 or x < 0 or y < 0 or y > 450:#触碰到边界 退出游戏
exit()
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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