Commit 6f9a290f by BellCodeEditor

save project

parent ca60ac53
Showing with 16 additions and 9 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -17,15 +17,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,15 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_Font = pygame.font.Font('neuropol.ttf')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_x = 360 apple_y = 300 # 苹果纵坐标
apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -56,11 +57,12 @@ while True: ...@@ -56,11 +57,12 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if apple_x == x and apple_y == y: # 贪吃蛇吃到了苹果
xb = random.randint(0,22) if x == apple_x and y == apple_y:
yb = random.randint(0,16) num1= random.randint(1, 22) # 横排第几个格子
apple_x = xb*30 -30 num2 = random.randint(1, 16) # 竖排第几个格子
apple_y = yb*30 -30 apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -73,6 +75,10 @@ while True: ...@@ -73,6 +75,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
#分数
infor = 'Score:'+str(score)
text = my_Font.render(infor,True,(0,255,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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