Commit 6ab65a0b by BellCodeEditor

save project

parent da0afc6f
Showing with 11 additions and 5 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -20,7 +21,7 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -20,7 +21,7 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
appley=300 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -54,9 +55,13 @@ while True: ...@@ -54,9 +55,13 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random(0,660) num1=random.randint(1,22)
apple_y=random(0,480) num2 = random.randint(1,16)
position.pop(0) apple_x=30*num1-30
apple_y=30*num2-30
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -66,7 +71,7 @@ while True: ...@@ -66,7 +71,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (appie_x,apple=y)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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