Commit 69ea6d8d by BellCodeEditor

save project

parent df13adf1
Showing with 9 additions and 7 deletions
...@@ -22,11 +22,11 @@ my_font = pygame.font.Font('neuropol.ttf',18) ...@@ -22,11 +22,11 @@ my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
apple_y = 360 apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
screen = 0 score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,9 +63,11 @@ while True: ...@@ -63,9 +63,11 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = num1*30 - 30 apple_x = num1*30 - 30
apple_y = num2*30 - 30 apple_y = num2*30 - 30
screen + 1 screen += 1
else else
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -77,10 +79,10 @@ while True: ...@@ -77,10 +79,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food,(apple_x,apple_y)) screen.blit(food,(apple_x,apple_y))
info = "Score"+str(score)
info = my_font.render(info,Trne,(0,0,0)) text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(2) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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