Commit 68ed05d0 by BellCodeEditor

save project

parent a177c66b
Showing with 90 additions and 69 deletions
food.png

1.87 KB

import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init() # 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480)) # 创建一个窗口
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png') # 背景
right = pygame.image.load('right.png') # 头 朝右 background = pygame.image.load('bg.png')
food = pygame.image.load('apple.png') # 食物 苹果 right = pygame.image.load('right.png') # 头 朝右
body = pygame.image.load('body.png') # 身体 food = pygame.image.load('food.png') # 食物 苹果
left = pygame.image.load('left.png') # 头 朝左 body = pygame.image.load('body.png') # 身体
up = pygame.image.load('up.png') # 头 朝上 left = pygame.image.load('left.png') # 头 朝左
down = pygame.image.load('down.png') # 头 朝下 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
position = [(180, 90), (180, 120), (210, 120), (x, y)]
x, y = 240, 120
setheading = "right" position = [(180, 90), (180, 120), (210, 120), (x, y)]
snake_head = right apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
while True:
for event in pygame.event.get(): setheading = "right"
if event.type == locals.QUIT: snake_head = right
# 接收到退出事件后退出程序 score = 0
exit()
if event.type == locals.KEYDOWN: while True:
if event.key == locals.K_RIGHT and setheading != "left": for event in pygame.event.get():
setheading = 'right' if event.type == locals.QUIT:
snake_head = right # 接收到退出事件后退出程序
if event.key == locals.K_LEFT and setheading != "right": exit()
setheading = 'left' if event.type == locals.KEYDOWN:
snake_head = left if event.key == locals.K_RIGHT and setheading != "left":
if event.key == locals.K_UP and setheading != "down": setheading = 'right'
setheading = 'up' snake_head = right
snake_head = up if event.key == locals.K_LEFT and setheading != "right":
if event.key == locals.K_DOWN and setheading != "up": setheading = 'left'
setheading = 'down' snake_head = left
snake_head = down if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
# 设置贪吃蛇的头部坐标 snake_head = up
if setheading == "right": if event.key == locals.K_DOWN and setheading != "up":
x += 30 setheading = 'down'
elif setheading == "left": snake_head = down
x -= 30
elif setheading == "up": # 设置贪吃蛇的头部坐标
y -= 30 if setheading == "right":
else: x += 30
y += 30 elif setheading == "left":
position.append((x, y)) x -= 30
position.pop(0) elif setheading == "up":
# 将背景图画上去 y -= 30
screen.blit(background, (0, 0)) else:
# 将贪吃蛇的头画上去 y += 30
screen.blit(snake_head, position[-1]) position.append((x, y))
# 将贪吃蛇的身体画上去 # 贪吃蛇吃到了苹果
for i in range(len(position)-1): if x == apple_x and y == apple_y:
screen.blit(body, position[i]) num1= random.randint(1, 22) # 横排第几个格子
num2 = random.randint(1, 16) # 竖排第几个格子
# 将果实画上去 apple_x = 30*num1-30 # 苹果的x坐标
screen.blit(food, (360, 300)) apple_y = 30*num2-30 # 苹果的y坐标
# 刷新画面 score += 1
pygame.display.update() else:
FPSCLOCK.tick(3) position.pop(0)
\ No newline at end of file if x < 0 or x > 630 and y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 绘制分
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(10)
\ No newline at end of file
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