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Commit
5d1847a9
authored
3 years ago
by
BellCodeEditor
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parent
f568fa59
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1 changed file
with
3 additions
and
1 deletions
snake.py
snake.py
View file @
5d1847a9
...
@@ -16,12 +16,14 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,12 +16,14 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
ne
=
pygame
.
image
.
load
(
'ne.ttf'
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
apple_x
=
360
apple_x
=
360
apple_y
=
300
apple_y
=
300
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -50,10 +52,10 @@ while True:
...
@@ -50,10 +52,10 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
if
apple_x
==
x
and
apple_y
==
y
:
if
apple_x
==
x
and
apple_y
==
y
:
apple_x
=
30
*
random
.
randint
(
1
,
22
)
-
30
apple_x
=
30
*
random
.
randint
(
1
,
22
)
-
30
apple_y
=
30
*
random
.
randint
(
1
,
16
)
-
30
apple_y
=
30
*
random
.
randint
(
1
,
16
)
-
30
position
.
append
((
x
,
y
))
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
...
...
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