Commit 5d1847a9 by BellCodeEditor

save project

parent f568fa59
Showing with 3 additions and 1 deletions
...@@ -16,12 +16,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,12 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
ne = pygame.image.load('ne.ttf')
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=360
apple_y=300 apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -50,10 +52,10 @@ while True: ...@@ -50,10 +52,10 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y))
if apple_x==x and apple_y==y: if apple_x==x and apple_y==y:
apple_x=30*random.randint(1,22)-30 apple_x=30*random.randint(1,22)-30
apple_y=30*random.randint(1,16)-30 apple_y=30*random.randint(1,16)-30
position.append((x, y))
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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