Commit 4f676ad5 by BellCodeEditor

auto save

parent 28bc170b
Showing with 59 additions and 24 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading="right"
snake_head=right
apple_x=360
apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right' setheading = "right"
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = "left"
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading !="down":
setheading = 'up' setheading = "up"
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down' setheading = "down"
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x+=30
elif setheading == "left": elif setheading == "left":
x -= 30 x-=30
elif setheading == "up": elif setheading == "up":
y -= 30 y-=30
else: elif setheading == "down":
y += 30 y+=30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y; if x==apple_x and y==apple_y:
z_x= random randint(1,22) apple_x=random.randint(0,660)
z_y=r andom randint(116) apple_y=random.randint(0,480)
apple_x =30*z_y-30 while apple_x%30 !=0:
apple_y =30*z_y-30 apple_x=random.randint(0,660)
else; while apple_y%30 !=0:
position(0) apple_x=random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1]) #
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
info = "Score:"+ str(score)
text = my_font.render(info,Trule, (0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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