Commit 28bc170b by BellCodeEditor

auto save

parent 8258f631
Showing with 7 additions and 31 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,11 +27,11 @@ while True:
else:
y += 30
position.append((x, y))
if x == apple_x and y ==apple_y;
z_x=random randint(1,22)
z_y=random randint(116)
apple_x=30*z_y-30
apple_y=30*z_y-30
if x == apple_x and y == apple_y;
z_x= random randint(1,22)
z_y=r andom randint(116)
apple_x =30*z_y-30
apple_y =30*z_y-30
else;
position(0)
position.pop(0)
......@@ -72,4 +47,4 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
FPSCLOCK.tick(3)
\ No newline at end of file
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