Commit 38ca6d2e by BellCodeEditor

save project

parent 69b41af7
Showing with 10 additions and 4 deletions
...@@ -16,15 +16,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,15 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font =pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,6 +61,7 @@ while True: ...@@ -60,6 +61,7 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x =30*num1-30 apple_x =30*num1-30
apple_y =30*num2-30 apple_y =30*num2-30
score +=10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -73,7 +75,11 @@ while True: ...@@ -73,7 +75,11 @@ while True:
# 将果实画上去 # 将果实画上去
# screen.blit(food, (360, 300)) # screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# screen.blit(food,(apple_x,apple_y))
info = "Score:"+str(score)
text = my_font.render(info,True,(98,23,97))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(1) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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