Commit 20f10ade by BellCodeEditor

auto save

parent c0ac16c1
Showing with 7 additions and 3 deletions
...@@ -18,7 +18,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -18,7 +18,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
...@@ -26,6 +26,7 @@ apple_y = 300 ...@@ -26,6 +26,7 @@ apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -62,7 +63,6 @@ while True: ...@@ -62,7 +63,6 @@ while True:
apple_x = 30*num1-30 apple_x = 30*num1-30
apple_y = 30*num2-30 apple_y = 30*num2-30
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -73,7 +73,10 @@ while True: ...@@ -73,7 +73,10 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
info = "Score:"+str(score)
test = my_font.render(info,True,(0,0,0))
screen.blit(test,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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