Commit 154f7057 by BellCodeEditor

auto save

parent 4c8b9edc
Showing with 12 additions and 4 deletions
...@@ -46,6 +46,7 @@ while True: ...@@ -46,6 +46,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -60,10 +61,12 @@ while True: ...@@ -60,10 +61,12 @@ while True:
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
num1= random.randint(1, 22) # 横排第几个格子 num1= random.randint(1, 22) # 横排第几个格子
num2 = random.randint(1, 16) # 竖排第几个格子 num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1 - 30 # 苹果的x坐标 apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2 - 30 # 苹果的y坐标 apple_y = 30*num2-30 # 苹果的y坐标
else: else:
position.pop(0) position.pop(0)
# 贪吃蛇撞墙
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -71,7 +74,12 @@ while True: ...@@ -71,7 +74,12 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 绘制分数
info = "Score:"+ str(score)
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(100)
\ No newline at end of file \ No newline at end of file
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