Commit 0d657c2f by BellCodeEditor

save project

parent 38d813d0
Showing with 13 additions and 0 deletions
...@@ -16,11 +16,15 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,11 +16,15 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
score=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -56,12 +60,17 @@ while True: ...@@ -56,12 +60,17 @@ while True:
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
score+=10
num1=random.randint(1,22) num1=random.randint(1,22)
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x = num1*30-30 apple_x = num1*30-30
apple_y = num2*30-30 apple_y = num2*30-30
else: else:
position.pop(0) position.pop(0)
if x>630 or x<0 or y>430 or y<0:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,6 +81,10 @@ while True: ...@@ -72,6 +81,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 分数
info='score'+str(score)
yanse=my_font.render(info,True,(0,0,0))
screen.blit(yanse,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
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