Commit 0c8ce3aa by BellCodeEditor

save project

parent 1874a063
Showing with 10 additions and 2 deletions
...@@ -16,7 +16,8 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,8 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("ARVO-REGULAR.TTF",18)
score=0
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=360
apple_y=360 apple_y=360
...@@ -45,6 +46,7 @@ while True: ...@@ -45,6 +46,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
...@@ -61,7 +63,9 @@ while True: ...@@ -61,7 +63,9 @@ while True:
num2=random.randint(0,16) num2=random.randint(0,16)
apple_x=num1*30-30 apple_x=num1*30-30
apple_y=num2*30-30 apple_y=num2*30-30
position.pop(0) score=score+1
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,6 +76,9 @@ while True: ...@@ -72,6 +76,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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