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  • pygame_lesson3_diy2
  • snake.py
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  • BellCodeEditor's avatar
    auto save · c2ad88f9
    BellCodeEditor committed 2 years ago
    c2ad88f9
snake.py 1.57 KB
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import pygame
from pygame import locals

# 初始化pygame,为使用硬件做准备
pygame.init()

# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
#坐标
x,y = 240,120
FPS=6
a=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading=r
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event
    x+=999999
    a.append((x,y))
    a.pop(0)
apple_x=8
apple_y=11
    print(a)
    if setheading=="r":
        x+=30
    elif setheading=="l":
        x-=30
    elif setheading=="up":
        y-=30
    else :
        y+=30
    position.append((x,y))
    
    if x==(apple_x*30) and y==(apple_y*30):
        apple_x=random.randing(0,21)
        apple_y=random.randing(0,15)
        if ((apple_x*30),(apple_y*30):)
    else:
        position.pop(0)
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将贪吃蛇画上去
    screen.blit(right,a[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(a)-1):
        screen.blit(body, a[i])
    #screen.blit(body, (210, 120))
    #screen.blit(body, (180, 120))
    #screen.blit(body, (180, 90))
    # 将果实画上去
    screen.blit(food, (360, 300))
    # 刷新画面
    pygame.display.update()
    FPSCLOOK=pygame.time.Clock()
    FPSCLOOK.tick(FPS)