snake.py
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import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
#坐标
x,y = 240,120
FPS=6
a=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading=r
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event
x+=999999
a.append((x,y))
a.pop(0)
apple_x=8
apple_y=11
print(a)
if setheading=="r":
x+=30
elif setheading=="l":
x-=30
elif setheading=="up":
y-=30
else :
y+=30
position.append((x,y))
if x==(apple_x*30) and y==(apple_y*30):
apple_x=random.randing(0,21)
apple_y=random.randing(0,15)
if ((apple_x*30),(apple_y*30):)
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,a[-1])
# 将贪吃蛇的身体画上去
for i in range(len(a)-1):
screen.blit(body, a[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOOK=pygame.time.Clock()
FPSCLOOK.tick(FPS)