Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson3_diy2

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Switch branch/tag
  • pygame_lesson3_diy2
  • snake.py
Find file
BlameHistoryPermalink
  • BellCodeEditor's avatar
    auto save · 2feaa484
    BellCodeEditor committed 3 years ago
    2feaa484
snake.py 2.41 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()

# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)

# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')      # 头 朝右
food = pygame.image.load('apple.png')       # 食物 苹果
body = pygame.image.load('body.png')        # 身体
left = pygame.image.load('left.png')        # 头 朝左
up = pygame.image.load('up.png')            # 头 朝上
down = pygame.image.load('down.png')        # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18)

x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300

setheading = "right"
snake_head = right
score = 0

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT and setheading != "left":
                setheading = 'right'
                snake_head = right
            if event.key == locals.K_LEFT and setheading != "right":
                setheading = 'left'
                snake_head = left
            if event.key == locals.K_UP and setheading != "down":
                setheading = 'up'
                snake_head = up
            if event.key == locals.K_DOWN and setheading != "up":
                setheading = 'down'
                snake_head = down

    # 设置贪吃蛇的头部坐标
    if setheading == "right":
        x += 30
    elif setheading == "left":
        x -= 30
    elif setheading == "up":
        y -= 30
    else:
        y += 30
    position.append((x, y))
    position.pop(0)
    if x == apple_x and y ==apple_y:
        apple_x = random.randint(0, 660)
        apple_y = random.randint(0, 480)
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将贪吃蛇的头画上去
    screen.blit(snake_head, position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body, position[i])

    # 将果实画上去
    screen.blit(food, (apple_x, apple_y)) 
    info = "Score:"+ str(score)
    text = my_font.rander(info, True, (0, 0, 0))
    screen.blit(text, (540, 10))
    # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)