Commit ff91c6b6 by BellCodeEditor

save project

parent a236dd9f
Showing with 13 additions and 0 deletions
...@@ -23,6 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,6 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
a_x,a_y=360,300 a_x,a_y=360,300
myfont=pygame.font.Font('neuropol.ttf',18)
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,8 +58,15 @@ while True: ...@@ -56,8 +58,15 @@ while True:
if x==a_x and y==a_y: if x==a_x and y==a_y:
a_x=random.randint(0,21)*30 a_x=random.randint(0,21)*30
a_y=random.randint(0,15)*30 a_y=random.randint(0,15)*30
score+=1
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
for i,j in pos[:-1]:
if x==i and y==j:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -68,6 +77,9 @@ while True: ...@@ -68,6 +77,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (a_x, a_y)) screen.blit(food, (a_x, a_y))
text=myfont.render('Score:'+str(score),True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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