Commit feefa852 by BellCodeEditor

save project

parent d5739bd2
Showing with 15 additions and 4 deletions
...@@ -22,7 +22,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,7 +22,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x=360
apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,7 +53,7 @@ while True: ...@@ -52,7 +53,7 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -61,8 +62,17 @@ while True: ...@@ -61,8 +62,17 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
#position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0)
screen.blit(food, (apple_x,apple_y))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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