Commit f8348602 by BellCodeEditor

save project

parent f272c1be
Showing with 17 additions and 7 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
......@@ -20,7 +19,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
score = 0
apple_x = 360
apple_y = 300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -50,7 +51,14 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x == apple_x and y == apple_y
num1 = random.randint(1,22)
num2 = random.rancint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
score += 10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -58,9 +66,10 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
screen.blit(food, (apple_x, apple_y))
info = "Score"+ str(store)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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