Commit f721c202 by BellCodeEditor

save project

parent d5739bd2
Showing with 11 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from random import randint
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -18,7 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -18,7 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90),(180, 120),(210, 120),(x, y)]
ax,ay = randint(0,21),randint(0,15)
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -29,6 +31,7 @@ while True: ...@@ -29,6 +31,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
print(ax,ay)
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
...@@ -53,6 +56,9 @@ while True: ...@@ -53,6 +56,9 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
if x==ax*30 and y==ay*30:
ax,ay = randint(0,21),randint(0,15)
print(ax,ay)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -60,9 +66,9 @@ while True: ...@@ -60,9 +66,9 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (ax*30,ay*30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
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