Commit f1034764 by BellCodeEditor

save project

parent e140828e
Showing with 10 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
...@@ -20,8 +21,9 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -20,8 +21,9 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x = 360
apple_y=300 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -31,16 +33,16 @@ while True: ...@@ -31,16 +33,16 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading = "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading = "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading = "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading = "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
...@@ -55,8 +57,9 @@ while True: ...@@ -55,8 +57,9 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = random.randint(0,660) apple_x=random.randint(0,660)
apple_y = random.randint(0,480) apple_y=random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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